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 Aoiro Jinsoku

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Aoiro Jinsoku

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Posts : 74
Join date : 2010-06-04
Age : 30

PostSubject: Aoiro Jinsoku   Tue Jul 27, 2010 6:07 pm

Name: Aoiro Jinsoku
Age: 15
Rank: Genin

Clan: Safa ( Safa Clan )
Description: The clans background is not that well known. Even Aoiro isn’t fully aware of who they were. The only thing he is sure of is that they originated from the Hidden Mist Country. The members are said to have deep blue eyes that look like they have water constantly moving inside. They are said to have Genjutsu abilities but that is not certain. And also have an incredible amount of chakra. The members are also more attuned to controlling water then most. The members also have two colors of hair, white and blue being the most popular combination. Most if not all of the members were killed in the last great war that took place. They are skilled in all arts of the Shinobi, taijutsu, ninjutsu, and genjutsu. They are also said to be the owners of the Senjutsu Shark mode. Aoiro is not aware of anything else about them, aside from what he hears from travelers and what his mother has told him.

When the young members of the Safa clan unlock thier eyes for the first time, they are greeted by the Kraken of the great seas that night in thier dreams. There they are tested to see if they are worthy of being able to summon the mighty beast. If they pass, not only will they be able to summon the beast, but will also be able to use Senjutsu!

Aoiro is in great consideration for becoming one of the Seven Legendary Swordsmen. The Seven Legendary Swordsmen is an elite group comprised of the deadliest, most powerful fighters in all of Hidden Mist. All members of this group are skilled in one form of battle or another, but there is a must requirement that the Swordsmen be, obviously, swordsmen. The title comes with a great amount of prestige, and a Swordsman must be prepared to defend his title against any shinobi who thinks he is good enough to be named one of the seven best.

As Legendary Swordsmen, the seven who are chosen are representative of the village. They are important leaders, diplomats, and duelists. The seven play key roles in battles, strategies, and important missions. The things that special forces would normally do are performed by the Seven Legendary Swordsmen for Mist. Assassinations, sieges, utter destruction, and chasing down and killing missing-nin are jobs that the Swordsmen do regularly for the Mizukage. And, of course, a Swordsman must be skilled with a blade. They may be talented in other areas of battle as well, and may even be better at those skills then with sword work, but the Swordsmen are always sword fighters. They are also important advisors to the Mizukage, who always takes into great account what her best warriors might have to say.

To become one of the chosen few is a difficult and arduous task. First off, you must prove yourself worthy of even the idea of being a Legendary Swordsman. Skill must be proven in battle over and over again, with even a single loss bringing about a tarnish that can disqualify you from consideration. Once the Mizukage believes that you have the potential, you must then try to take a position away from other applicants. Swordsmen stay Swordsmen until they are either killed or defeated in challenge. To lose in challenge is to show weakness, and weakness is not tolerated amongst the best of the best. There can also only be one challenger at a time, meaning that there is a constant battle between the applicants who fight duels among each other to earn the right to challenge any of the Swordsmen. If a spot opens up with the death of a Swordsman, the top shinobi of the pool of applicants is chosen to be the new replacement. Challenges can be given at any time, though there is a limit of one challenge per Swordsmen per month to allow time for preparation and rest.

Swordsmen are usually left up to their own devices, allowing them to work as normal shinobi within their normal divisions. However, every once in a while there comes a time when the special skills a Legendary Swordsman possess is needed, and whoever is available amongst the seven is chosen to carry out this mission. These missions can be carried out alone or in a group or with a group of underlings, but they are always missions of the most utmost importance. And usually, these missions are of the more explosive, curb-kicking, ridiculous variety.


Weapons/special items:
Denki o uchikesu Supināringu: (Electric Cancel Spinner Ring)
Type: Ring
Description: A spinner ring with inscriptions made on the inside. Aoiro has two on each hand. Two of them are on each of his index fingers. When the wearer gets hit with a electric attack, the rings begin to spin and absorb a very large amount of the current. The left hand is for the negative charge while the right hand is for the positive charge. Once the charge is taken, its immediately put with its opposite attraction and then free to do whatever. Successfully negating most electric attacks.



Name: Same-Hire(Shark Fin)
Type: Sword
Description: The sword was once just a regular katana styled sword that Aoiro had trained with. When he began his training in the Koketsu Kenbu (Jaws of Death Sword Dance) style, the sword awoke and changed into the appearance it has today. The sword is Semi-Sentient due to Aoiro awakening the blade with his sword fighting style. The sword was originally made out of steel and had natural steel coloring to it. But after the awakening it turned blue and has what looks like a spike of another blade coming from the tip. Aoiro is not positive what the blade is made of now.

Koketsu Kenbu (Jaws of Death Sword Dance)

Style History: Disciples of Koketsu Kenbu like to claim that it is the oldest specialized kenjutsu in Water Country. Its approximate age is unknown, though it is estimated to be close to 1200 years old – researchers have found scrolls containing instructions for training in early versions of the style in sites close to Wanisametoshi, a most fitting conclusion as both the name of the settlement and the techniques of this sword dance pay respects to the mighty shark, lord predator of the sea.

Today, there are only two official schools that teach Koketsu Kenbu. One is in Wanisametoshi itself and open to the general public, though it does not teach the ninjutsu aspects (restricted by the Water Lord to shinobi only). The other lies in Hidden Mist Village, run by a retired elite Jounin, Iwata Hariyo.

Style Description: Koketsu Kenbu places emphasis on strength and speed: strength to execute the various techniques, and speed to do it fast enough to catch the enemy off guard. The style generally teaches slashes that involve a flicking of the wrist, a quick and simple but effective motion that, when learned properly, can give a swordsman that useful surprise momentum in the split second of an attack. Its disciples do not bother with looking graceful. Their purpose in combat is to defeat the enemy with superior skills, nothing more.

The special techniques are meant to be performed on water, though that is not always the case in some situations. And a Koketsu fighter is just as adept at fighting on the sea as he is on land, if not better.

Style Basis: Weapon/Ninjutsu

*Notes: Users of this style are encouraged to learn Water-Walking. It is not a requirement for taking the list, but be forewarned that the special techniques from stages four and up are performed in or on top of bodies of water.

Non-shinobi may take Koketsu Kenbu, but cannot learn the special techniques.

The style requires a bladed weapon that is larger than a wakizashi. Once a stage is learned, the special jutsu weapon moves are also learned. And they are not restricted to having to be in that stage to use them. They can be used as freely as desired.

Stage One
Though a bit faster and stronger than most other shinobi, it is nothing amazing.

Sword Awakening
The user awakens their sword. Making it Semi-Sentient.

Blood taste pursuit
Description: When the sword has the blood of a foe on it, the noted attacks will be homing attacks towards the target.

Stage Two
Speed has increased, though not by much. The strength has increased as well

Same Geigeki (Shark Ambush Attack)
Description: The user concentrates his chakra into the sword and slashes down, hitting the ground and stirring up particles of dust, grass, and dirt. It rises up in a murky cloud shaped like the head of a shark, jaws open and flying towards the enemy. The shinobi hides behind this cloud and uses it to confuse his opponent or make him hesitate. Once close enough, the swordsman is able to execute an attack that has a much higher chance of success. If done on top of water, a cloud of mist is formed instead.
*Blood Taste

Stage Three
The user is can use the style with a bit more ease, capable of inflicting more damage and implementing more speed and strength.

Sameha no Batsu (Sharktoothed Strike)
Description: Using chakra, water is gathered on the edge of the blade in small triangular shapes so that the cutting edge now resembles a row of teeth. When attacking, the user is able to dish out sawing damage, not just slicing damage, and if he scores a direct hit, the water teeth will actually break off and will explode in the enemy‘s body. Causing massive internal damage. New water teeth automatically replace the gaps after each slash.

Stage Four
The speed and strength of the user has increased slightly, but in such a way that now movements are much more efficient, with less wasteful moves. The user’s reaction speed is now more noticeable, allowing the user to dodge and move in a way that is much more effective then before.

Fukahire (Shark Fin)
Description: A two-part technique, performed on top of water. When the user swings, the tip of the blade pierces the top of the water. Using chakra as a magnet, droplets of water follow and attach to the side of the blade, forming a thin film of water with sharp edges that fan out in a triangle. It looks as though a watery shark fin is sitting on the sword’s back. When the user swings again, the fin can be launched at the opponent like a big shuriken. Enough water gathers on the sword to launch 2 water fuma shuriken in succession.
*Blood Taste

Samegawa (Sharkskin)
Description: Performed on top of water. When attacking, the user swings his sword from the surface of the water up, sending a spray of droplets into the air. At the same time, a blade of water rises and flies towards the target, skimming the surface. When the blade connects, it explodes and releases "water shrapnel," sharp and jagged chunks of water held together with chakra, shredding the injured area.
*Blood Taste

Stage Five
The blade is now an extension of the body, something that the user can use like an arm or a leg. While not perfect with the style skills, the user has now learned the simple fact that the straight line is the fastest path to follow. Using this simple principle, the user moves in a series of straight lines that allows him to move up close to the opponent and strike. Speed and power hasn’t increased at all, but it seems as if it has because of the application of this principle. The reaction time of the user, however, has increased again, allowing the user to see and react reflexively to most attacks below his skill level.

Karifuka (Hunting Shark)
Description: Employed only when the shinobi is fighting underwater. This technique allows him to move his attacking arm and swing his sword through water as if the water offered as much resistance as air. In other words, he can move and fight at normal speed when attacking with his blade.

Same Nami (Shark Wave)
Description: Performed on top of water. The user releases chakra from the sword as he swings down in a diagonal cut, then again in a cut perpendicular to the first slash. As the “X” flies towards the target, the chakra picks up water, resulting in what looks like a shark’s head. Attack deals both cutting and blunt damage. The Shark is 5 feet in height and no more than 5 feet wide.

Stage Six
The speed of the user rises dramatically, and is so fast that normal people can barely keep track. The user is now a blur when in motion. The only ninja capable of watching the user are taijutsu specialist of a very high level, and doujutsu users that specifically give them the ability to see/predict movements. However, the user cannot keep up this speed for extended durations because his muscles will slowly begin to tear apart, leaving the user incapable of using them. Ten minutes is about the max. The strength of the user is now at it's limits. Nothing can stop the blade of the user, except for a very few jutsu, weapons, and ninja. Normal steel can be cut through easily. The strength of the user, though, is not used fully correctly, wasting some effort and movement to access the strength of the user. So there is a great strain on the muscles when used too much, and this can stop the user's movements.


Shumokuzame Kyuushuu (Hammerhead Shark Assault)
Description: Similar to Same Nami, except that the “X” takes the form of a hammerhead shark’s head, flat horizontally and is much larger than the original Same. As the attack travels towards the opponent, the shinobi hides behind it and then, just as the head connects with the enemy for blunt damage, the user slashes through the rest of the water from the back of the head for a surprise attack.

Sesshoku Same (Feeding Shark)
Description: Performed from underwater, and usually employed during an ambush. The user swings his sword twice to create an “X”, aiming the attack towards the surface of the water. As the attack travels, it takes on the shape of a shark’s full body, and upon connecting with the target, explodes, knocking the opponent away. The user can also force the water shark to detonate, sending a blast of harsh water in all directions Causing the ’Water Shrapnel’ effect. To detonate the shark, the user simply takes his open palm, and then closes his hand into a fist.


Stage Seven
The user can now move at a speed that is so fast that afterimages are seen instead of the person. This, however, can only be kept up for a short period of time - around five minutes. And afterwards, the user can barely move for a couple of minutes. Also, muscles are ripped, and the user must heal to fight again. There is slight change in the strength and a change on how the strength is used. The user can now control his strength fully, without wasted movements or effort. However, like Stage 6, the muscles can be strained too much and be ripped or even destroyed. The weapons are more then extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring.



Koketsu no Same (Shark Jaws of Death)
Description: The technique from which the sword style’s name is derived, performed from underwater. The user begins to spin quickly in the water, then slices upwards in an arc, releasing chakra. The chakra gathers water around it in the shape of an enormous shark head as it approaches the target. This time, the shark’s jaws open, and when it breaks the surface of the water, the victim is in the center of the open mouth, and the teeth snap shut. So strong is the force of this technique that it has been known to crunch a man in half.

Jutsu list
Name: Shakumodo (Shark Mode)
Rank: S
Type: Senjutsu
Description: Shark mode.The user will unleash the animalistic side of them. To do this they will concentrate for a few seconds, if that, and let that side of them take away. Can only be unlocked when capable of summoning the Kraken. The Kraken unlocks this mode for whoever can summon it through intense training. Aoiro’s mode is the Tiger shark. There are a few animals in every area that allow it to retain a good portion of its intelligence. The Tiger Shark is one of them. It hardens ones skin to the point of harder then rocks. And also makes the skin rougher then sandpaper. The users strength and speed increases greatly. Capacity of chakra doubles. The jutsus themselves are a considerable amount stronger. Their senses increase dramatically along with reaction time and chakra control. The users retina’s of the eyes will shrink into a straight line and slant inwards towards the nose. The users teeth will turn into the teeth of a shark. And the user will form gills. This mode can only last around 5 minutes on dry land. And last until the user wishes it in water.

Name: Mizu-Sosa (Water Manipulation)
Rank: E
Type: Ninjutsu
Description: Control and Manipulate water.

Name: Suirou no Jutsu (Water Prison Technique)
Rank: C
Type: Ninjutsu
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place.

Name: Suiton: Suijinheki (Water Element: Water Barrier)
Rank: B
Type: Ninjutsu
Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. Or worse, in a water prison jutsu.

Name: Yuurei Kagaisha no Jutsu (Phantom Assailant Technique)
Rank: B
Type: Ninjutsu
Description: A technique that can only be used in conjunction with the other mist techniques, the Phantom Assailants Jutsu causes any mist affected in this way to linger on the battlefield for an unnatural length of time. This now enchanted mist is suddenly possessed with malice enough to cause it to seek out nearby targets and attempt to restrain and asphyxiate them by clinging to their bodies, wrapping around their necks and forcing its way into their lungs with equal fervor.

Name: Suiton: Suihou no Jutsu (Water Element: Water Cannon Technique)
Rank: C
Type: Ninjutsu
Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through stone and hot enough to scald flesh.

Name: Mizu-Soku (Water speed)
Rank: E
Type: Ninjutsu
Description: The user has been around water all of his life. Able to move twice as fast as other people without intense water movement training.

Name: Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Rank: C
Type: Ninjutsu
Description: While standing on top of a lake or river or any other water source, he/she can materialize himself/herself anywhere he/she wants within the area of the water source. Best used when it rains for traveling basically anywhere.

Name: Isonagi no Jutsu (Beach Crab)
Rank: C
Type: Ninjutsu
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water.

Name: Mizu Bunshin no Jutsu (Water clone Jutsu)
Rank: C
Type: Ninjutsu
Description: Create water clones. They have ¼ the users stats. Can use lower level jutsus

Name: Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Rank: C
Type: Ninjutsu
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Mental, and Physical stats equivalent to 1/2 the user's stats. The Water Reflection Clones can perform water elemental jutsu that the user knows.

Name: Suiton: Fuuma Mizu Shuriken (Water Element: Evil Windmill Water Shuriken)
Rank: C
Type: Ninjutsu
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Name: Deido Tama (Mud Ball)
Rank: C
Type: Ninjutsu
Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a person with a strength statistic higher than the user's Power+Control can break it, though a water technique of stage 4 or higher can liquify the mud once more. After 3 posts, the hardened mud shatters, and the victim is no longer inconvenienced by it.

Name: Suikusari no Jutsu (Water Chains Technique)
Rank: E
Type: Ninjutsu
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Name: Suimenka no Kisoku ( Breathing underwater Technique)
Rank: -
Type: Ninjutsu
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Name: Kirigakure no Jutsu (Hidden Mist Technique)
Rank: C
Type: Ninjutsu
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques

Name: Kiri Shikaku no Jutsu (Mist Vision Technique)
Rank: -
Type: Ninjutsu
Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

Name: Seinaru Funsen no Megumi (Blessing of the Sacred Fountain)
Rank: B
Type: Healing Ninjutsu
Description: This jutsu, developed by Mist’s medical division, staves off the effects of all poisons and most curable diseases. It allows the shinobi to continually cleanse his biological systems and purify any foreign agents that might harm his body. It needs a tiger hand seal and the words then water flushes through the body, removing any and all harmful toxins in his body.

Name: Suijouki no Jutsu (Steam Technique)
Rank: C
Type: Ninjutsu
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal.

Name: Suiton Kuukijuu (Water Element Air Rifle)
Rank: C
Type: Ninjutsu
Description: The user positions his index and middle finger together, forming a spiked two-inch cap of water over his fingertips. This water can be released simply by pointing and aiming and is launched at a speed incredible enough to carry the water bullet for up to a mile. While in flight, the bullet is spinning to maintain accuracy and also to cause greater damage to the target.

Name: Kisokuen’en (At One’s Last Gasp)
Rank: B
Type: Ninjutsu
Description: The shinobi forms a small orb of water in his palm and launches it at the target. If the hit connects, regardless of which part of the target’s body it hit, the water will splash and scatter, then swiftly climb onto the victim’s head and reform as a layer of water that is incredibly difficult to remove. It prevents him from breathing unless he wants to drown. If the water is not removed, the victim will drown, just depending on their oxygen at the time. If the victim has an underwater breathing jutsu/item, he is safe from this jutsu, but in the case of an item, if the item is not already on his face when he is caught, then it's too late to put it on.

Name: Ude no Taku (Arms of the Octopus)
Rank: E
Type: Ninjutsu
Description: Quite the handy entrapment technique, it works best at close to medium range encounters. With a string of hand-seals, four to eight tendrils - about twenty feet long at the max - of hardened mud emerge from the user’s sleeves and spring towards the target; they are aiming to envelope the target. Quite effective for a relatively simple technique. If the tendrils are able to wrap around the target, the suckers will slowly begin to drain the chakra from the target.

Name: Kanketsusen (Geyser)
Rank: C
Type: Ninjutsu
Description: An attack designed to remove a tightly clustered group of enemies, the Geyser jutsu forces a huge spout of water to erupt from the ground - the attack hitting an area of eight feet in diameter - with enough force to break bones or fling an enemy far, far into the air. After the initial burst, the spout of water falls away from the center and floods the immediate area with water.

Name: Suinamo no Arashi (Tempest Torment)
Rank: A
Type: Ninjutsu
Description: Clasping his hands together, the user causes a single target within sight to suddenly find water begin to swirl up from the ground around him - giving the poor soul a chance to escape - but catching him inside a whirling vortex of water should he fail. Trapped inside, the unlucky foe is subject to being tossed and flailed around like a ragdoll within. Breaths are ripped out from the target’s lungs and they are rendered unconscious soon after. This jutsu is substantially quicker to initiate when actually atop a body of water.

Name: Numa Ame no Jutsu (Nightmare Rain Technique)
Rank: Unranked
Type: Ninjutsu
Description: A technique that can only be classed as Village Destruction. The sky is filled with pitch black clouds from horizon to horizon – stifling any source of light from a above – and plunging the affected area into darkness. Then it begins to rain, it begins to rain harder than any tempest. However, this water is no ordinary water. At first, enemies under this technique will simply think it is a normal storm for the first couple moments.

Then the rain suddenly becomes razor sharp. The droplets elongate and turn into scything needles that blast their way through flesh, wear down stone and even damage metal should they be given enough time to do so. Wise enemies will seek a way to protect themselves as they leave the area before they are torn to shreds while the user and his allies suffer only as much harm as normal rain can muster.

Name: Kyouatsu Sourou (Pressure Chamber Prison)
Rank: C
Type: Ninjutsu
Description: Similar to Suirou (Water Prison), the user traps a target inside a spherical prison of water. The jutsu can be maintained as long as the user keeps one hand inside the prison, and the victim is unable to escape once inside. At the same time, however, the user cannot use any other jutsu with his single free hand. This advanced version of Suirou acts as if the person inside was being sent deep underwater: the amount of force pressing against his body increases the longer the jutsu is held. Eventually, his bones will begin to break, one by one, not to mention the immense discomfort… It is a favorite for extracting information from an unwilling target

Name: Atsubottai Mizu no Jutsu (Heavy Water Technique)
Rank: C
Type: Genjutsu
Description: A Genjutsu that is only really effective when the opponent is underwater, Atsubottai Mizu causes the opponent to feel as if his body weight suddenly increases dramatically as water pressure above him begins to press down. This then creates the sudden impression of sinking dramatically in the water, even if the victim really isn’t.
Trigger: See the handseals of the technique

Name: Tsukaeru no Jutsu (Choke Technique)
Rank: C
Type: Genjutsu
Description: By manipulating the mind of the victim, the user causes the victim to believe a large amount of water to have gone down the windpipe of the victim. This automatically causes the victim to begin feeling as if water was choking him and feel the beginning stages of drowning, though this feeling never goes past that.
Trigger: Hear the technique name

Name: Ika Sukuizu (Squid Squeeze)
Rank: B
Type: Genjutsu
Description: The ground starts to shake where all of a sudden four tentacles come out and start to squeeze you. The ninja hit will feel all of the blood rush to his head from the force and his body cracking like a wood chip. The tentacles whip the victim around to and fro, while producing a large amount of disgusting slime. The suckers on the tentacles also latch onto the victim, refusing to let go and causing immense pain from the extreme suction.
Trigger: The technique name must be heard

Name: Kurāken ( Kraken )
Rank: -
Type: Summon
Description: Summon the Kraken. Probably about four hundred feet tall, and six hundred feet long tentacles. Wise, known to be capable of entering other dimensions and creating them. Insane amount of chakra. Considered to be one of the great water gods that sailors pray to.

Name: Robusutā no Senshi ( Lobster Warrior )
Rank: -
Type: Summon
Description: Summon a large lobster to come to ones aid. Said to be about twelve feet tall, with claws very capable of crushing anything in its way. With a outside shell hard enough to deflect blades of any kind.

Appearance:At first glance, Aoiro would strike someone as a charming and handsome young man, his near perfectly angular face gives him a young yet mature look, which only adds to his smile and pearly white, but slightly sharpened, teeth. He has a slightly long but straight nose that matches the angular effect set by his jawline and chin. His face is completely free of all blemishes or scars, showing only smooth and soft flesh on his well framed face, though despite this, Bui has a slightly pale complexion that catches light in interesting ways.

His eyes are a bright and deeply colored sapphire blue, each always lit up by the light around him in a way that makes his eyes dance and shimmer that add to the kind and charming effect given off by the rest of his face. If one were to really stare deep into Aoiro's eyes, the shining reflection and handsome appearance will fall away, revealing a cold and harsh look behind the animated mask set by his seemingly "nice" features.

Aoiro's hair is a fair blonde, its color changing slightly lighter during the summer and darker to a degree during the winter seasons. Though always Aoiro has it cut to mid length, there it stays in this cut fashion. Although Aoiro never tends to his hair in any way, it somehow always spikes itself in a neat pattern on the tops and sides, leaving the sideburns, bangs, and back to straighten out and even more neatly frame his cheeks and face. The handsome face of Aoiro's features, to those who know him, are all to misleading, as Aoiro's true personality is nothing like what his handsome smile and sparkling eyes may lead many to believe.

Aoiro has even set and firm shoulders, the slightly pale skin if bare, reveal a cut and strong set of muscles that hint at his training with swords and weapons. Following along the his arms, the rest of Aoiro follows suit of his shoulders, his muscles strong and toned, more pronounced around the forearms then the rest of his arms, all attributed to his focus in kenjutsu. if one pays attention, they can see Aoiro's veins slightly bulging out when his arms flex and move during battle or his periodic training sessions, although they are by no means highly accentuated on his skin, which is a sure sign of over building of the bodies muscles.

Aoiro's chest, like the rest of his body has no scars or other blemishes that would hide or effect his pale but smooth flesh. His pecks are slightly firm, as well as sides, and his abdomen, which shows a lightly cut six pack. Though like his arms, Aoiro's torso and chest are almost always covered by some type of clothing, blocking any view one might have

Personality:Aoiro does not like to beleive he can be beaten in anyway shape or form, anything at all. He beleives himself to be better than most of his opponents. However, he does break this rule when mentioning Senko. He enjoys playing with his foes, and has several quotes that go with that such as, "Ah man, I'm really itching to play with you. And we should play slowly, or the game is not as fun." He seems to enjoy fighting and torturing his foes as well as taking on as many as possible. He also seems to be cautious, allowing his jutsu to distract opponents while he sets up traps and fires ranged jutsu at them. Finally, he seems to have a bit of a sense of humor, stale as it is, he has several quotes that show this like, "Ehh, he damaged several of my internal organs, but, I can still move."

Aoiro is a dark hearted person who has forsaken all others for the survival of themselves and the greater good. Born in an age of darkness and violence, the only way he sevived was blending in and not being noticed to strike at the hearts of those who whish him dead. He sometimes has a short temper but is easily resovled at the sight of blood.

Aoiro is a evil-natured, quiet, and eager shinobi, believing that a person becomes truly strong when they have something truly important to fight for. Aoiro fully takes advantage of his talent for battle and incredible abilities, he applies these talents where ever possible, using his chakra and abilties for the smallest of tasks. When forced to face an opponent, Bui does all that he can to inflicting great harm, though he would rather make the battle last longer by using smaller, weaker jutsus and attacks to harm. He will only use his more powerful jutsu's when in a tight situation or if he is out matched.

Specialty: Ninjutsu, Genjutsu, Weaponry, and Senjutsu
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Aoiro Jinsoku

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Posts : 74
Join date : 2010-06-04
Age : 30

PostSubject: Re: Aoiro Jinsoku   Tue Jul 27, 2010 6:14 pm

Appearance. Forgive me for forgetting.

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Shinn Aska
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PostSubject: Re: Aoiro Jinsoku   Tue Jul 27, 2010 8:14 pm

accepted but the stuff about the sword style can go in the clan crwation and weapon templates ok
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Aoiro Jinsoku

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Posts : 74
Join date : 2010-06-04
Age : 30

PostSubject: Re: Aoiro Jinsoku   Tue Jul 27, 2010 8:20 pm

Kay. Notta' problem.
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